loading sf with amb header


    May 10 2006 | 3:41 am
    Hello,
    can any write about loading unrecognized file types into sfplay. I am
    particularly interested in the Ambisonic .amb extention. I have tried
    loading them as a raw header, but to no avail. Any information is
    appreciated.
    running mac osx
    thanks,
    Charles

    • May 10 2006 | 7:58 am
      AFAIK .amp is a hack to make WAVE_FORMAT_EXTENSIBLE files be openend
      by something else than WMP (on windows).
      they're basically WAVE files with an additional header describing the
      order of bformat-channels (i.e. a special GUID).
      see the sursound-list archives for more details and refer to http://
      www.ambisonicbootlegs.net,
      i think this is the guy who defined the format. see also:
      http://www.ambisonicbootlegs.net/Members/mleese/file-format- for-b-
      format/
      changing the extension to .wav makes it a normal soundfile on Mac OS
      X, but sfplay~ still balks at the file.
      (poss. c74 feature-request).
      /*j
    • May 11 2006 | 8:40 am
      /*j wrote:
      > see the sursound-list archives for more details and refer to http://
      > www.ambisonicbootlegs.net,
      > i think this is the guy who defined the format. see also:
      I know why I suggested to use a wellknown aiff format instead of the
      widely unknown wav extension, but nobody wanted to listen...
      PC people think micro$huft is the only standardisation comitee...
      > changing the extension to .wav makes it a normal soundfile on Mac OS X,
      > but sfplay~ still balks at the file.
      Should be a feature request, to make sfplay~ multichannel.wav aware...
      Stefan
      --
      Stefan Tiedje------------x----
      --_____-----------|-----------
      --(_|_ ----|-----|-----()----
      -- _|_)----|-----()-----------
      ----------()-----www.ccmix.com
    • May 12 2006 | 2:20 pm
      I agree precisely on both counts.
      charles.