loading sf with amb header


    May 10 2006 | 3:41 am
    Hello,
    can any write about loading unrecognized file types into sfplay. I am particularly interested in the Ambisonic .amb extention. I have tried loading them as a raw header, but to no avail. Any information is appreciated.
    running mac osx
    thanks, Charles

    • May 10 2006 | 7:58 am
      AFAIK .amp is a hack to make WAVE_FORMAT_EXTENSIBLE files be openend by something else than WMP (on windows). they're basically WAVE files with an additional header describing the order of bformat-channels (i.e. a special GUID).
      see the sursound-list archives for more details and refer to http:// www.ambisonicbootlegs.net, i think this is the guy who defined the format. see also: http://www.ambisonicbootlegs.net/Members/mleese/file-format- for-b- format/
      changing the extension to .wav makes it a normal soundfile on Mac OS X, but sfplay~ still balks at the file. (poss. c74 feature-request).
      /*j
    • May 11 2006 | 8:40 am
      /*j wrote: > see the sursound-list archives for more details and refer to http:// > www.ambisonicbootlegs.net, > i think this is the guy who defined the format. see also: > http://www.ambisonicbootlegs.net/Members/mleese/file-format- for-b- format/
      I know why I suggested to use a wellknown aiff format instead of the widely unknown wav extension, but nobody wanted to listen... PC people think micro$huft is the only standardisation comitee...
      > changing the extension to .wav makes it a normal soundfile on Mac OS X, > but sfplay~ still balks at the file.
      Should be a feature request, to make sfplay~ multichannel.wav aware...
      Stefan
      -- Stefan Tiedje------------x---- --_____-----------|----------- --(_|_ ----|-----|-----()---- -- _|_)----|-----()----------- ----------()-----www.ccmix.com
    • May 12 2006 | 2:20 pm
      I agree precisely on both counts. charles.