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I've read other posts on the forum about this, but still could use some clarification. When using the @capture attribute with a jit.gl.mesh (or any OB3D) the alpha information in the mesh's applied color is lost. Is this expected behavior? Is there a way to prevent this?
Below patch illustrates the issue -- rotate the object to see the erase_color alpha effect, then click on the message "capture tex1" to see the change.