lost texture


    Aug 09 2011 | 8:39 pm
    hi
    on a big patch run for an audio-visual project sometimes i lost texture.
    my process for create texture is like this :
    this texture are read on a jit.gl.nurbs and on a jit.gl.mesh
    in max window appear this message :
    jit.gl.texture: error binding texture to target: GL Error: Invalid operation
    anyone have an idea where from the problem ?
    is it in my patch or from my graphic card whose grieve (GeForce 8600M GT)?
    thanks
    0-0

    • Aug 10 2011 | 10:57 am
      Hi oranoutan, maybe you can post a more complete patch including the jit.gl.nurbs and jit.gl.mesh? maybe the problem is that you misspelled the texture names and Max can´t find that texture
    • Aug 13 2011 | 4:52 pm
      hi
      send more complete patch be difficult because he's a big patch.
      and the texture are read by more of one jit.gl.mesh/nurbs object at the same time.
      they are just 2 object whose don't change texture. whose run with the same all long the performance.
      this is the two :
      but i really thinks he's a graphic card problem because the problem come only after many hours working, or after some cpu peak (~75/80%).
      best
      0-0
    • Aug 19 2011 | 10:43 am
      Hey oranoutan
      I'm afraid I can't help you further, this patch is incomplete (I see no jit.gl.texture object) so I can't get what the general idea is. Sorry! :)