on a big patch run for an audio-visual project sometimes i lost texture.
my process for create texture is like this :
this texture are read on a jit.gl.nurbs and on a jit.gl.mesh
in max window appear this message :
jit.gl.texture: error binding texture to target: GL Error: Invalid operation
anyone have an idea where from the problem ?
is it in my patch or from my graphic card whose grieve (GeForce 8600M GT)?