machine gun bangs from multislider


    Nov 11 2007 | 10:51 pm
    Hi
    I'm trying to build a very simple 16 step sequencer using the multi-slider that triggers bangs on the startloop message of the groove~ object.
    This should be very simple, I just want it to trigger anything that is higher that 0. The only problem is that each individual slider outputs many bangs at machine guns speed. So one of the things I did was to connect it to a counter object (that was set up to output a bang after N times). This enabled me to know that approx. 8 bangs for each sliders were being output. But with this set up there were major timming issues.
    The other thing that I tried was to us a select with >=1, hooked up to a toggle object. But even though you see on and off's being triggered at normal speed, you still get the machine gun speed triggering on the start loop message.
    Why is this? And does anyone suggest I do, I'm a little out of ideas.
    Thanks a million
    phil

    • Nov 11 2007 | 11:20 pm
      you mean something like that?
    • Nov 11 2007 | 11:23 pm
      if i understand you correctly, speedlim or thresh may help you out.
    • Nov 12 2007 | 12:48 am
      thanks francesco
      Sorry I forgot to mention that I was using the [zl nth] object to extract to list from the multi-slider.
      here is my patch (sorry for the mess);
    • Nov 12 2007 | 2:23 am
      Hi robtherich Thanks for suggesting the speedlim and thresh, but these don't seem to work for my problem.
      Any other suggestions
      thanks again
      phil
    • Nov 12 2007 | 4:11 am
      I have a simple example that illustrates one way to pull things out of a multislider based on a counter and metro, called Multislider Iterate. It can be found here: http://www.xfade.com/max/examples
      -C
      -- Chris Muir | "There are many futures and only one status quo. cbm@well.com | This is why conservatives mostly agree, http://www.xfade.com | and radicals always argue." - Brian Eno
    • Nov 12 2007 | 11:16 am
      could you send the patch in text format and ill have a look???
      > Date: Sun, 11 Nov 2007 15:51:26 -0700 > From: philippehughes@hotmail.com > Subject: [maxmsp] machine gun bangs from multislider > > > Hi > > I'm trying to build a very simple 16 step sequencer using the multi-slider that triggers bangs on the startloop message of the groove~ object. > > This should be very simple, I just want it to trigger anything that is higher that 0. The only problem is that each individual slider outputs many bangs at machine guns speed. So one of the things I did was to connect it to a counter object (that was set up to output a bang after N times). This enabled me to know that approx. 8 bangs for each sliders were being output. But with this set up there were major timming issues. > > The other thing that I tried was to us a select with >=1, hooked up to a toggle object. But even though you see on and off's being triggered at normal speed, you still get the machine gun speed triggering on the start loop message. > > Why is this? And does anyone suggest I do, I'm a little out of ideas. > > Thanks a million > > > phil
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    • Nov 12 2007 | 3:20 pm
      Hi conorhiggins
      I did post my patch in text format. It's in my response at 17:48. Thanks for your efforts.
      As I mentioned in that same post, I forgot to include in my 1st message that I was using the zl nth object to extract the list from the muli-slider.
      Now I will try chris muir's approach using the counter object and see what comes up.
      thanks again.
      phil
    • Nov 13 2007 | 2:20 am
      Quote: philippehughes@hotmail.com wrote on Sun, 11 November 2007 18:23 ---------------------------------------------------- > Hi robtherich > Thanks for suggesting the speedlim and thresh, but these don't seem to work for my problem. > > Any other suggestions > > thanks again > > phil ----------------------------------------------------
      There's a multislider-based drum machine in the CNMAT mmj depot. Look in /modules/mz.toys
      mz
    • Nov 14 2007 | 3:14 pm
      mzed schrieb: > There's a multislider-based drum machine in the CNMAT mmj depot. > Look in /modules/mz.toys > > http://www.cnmat.berkeley.edu/MAX/downloads/
      How to look in /modules/mz.toys if there is no complete link on the site?
      The downloads page will lead to
      But from there it goes back or to a PDF
      The page also still claims:
      "CNMAT Max/MSP/Jitter Depot Coming Soon!" (yes, I deleted my cache...)
      Maybe a direct link could lead us there?...
      I am very curious about the depot since quite a while now but...
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com
    • Nov 14 2007 | 5:02 pm
      Thanks for the links stefan and mzed.
      Since my 1st post from this thread, I've tried a few options. THe first is using zl nth/line/multislider to metro/startloop/groove~. This is fine for when you have many sliders say 256. But I've come to realize that machine gun bang come from the line object bang out the multislider values.
      THe second option come from chris muir's multislider iterate patch. Which uses metro/counter/prepend fetch/multi. this approach is more accurate for 16 step slider. But is a little wierd with 256 sliders. It's like counter is sort of lazy.
      Thanks again for your help everybody
      phil
    • Nov 16 2007 | 1:44 pm
      Is this something that works for you:
      Hope this helps.
    • Nov 16 2007 | 5:56 pm