making patches for diferent screen resolutions


    Nov 06 2006 | 11:27 pm
    hey, I was just wondering if anyone knew anything about making patches / applications for different screen resolutions? I guess its possible to have the user select their screen resolution and that would active the appropriate patch, but is there a way to configure the placement of objects via a percentage of the full resolution?
    Out of curiousity too, what screen resolutions do you work in?
    thanks
    tom

    • Nov 07 2006 | 4:18 am
      > Out of curiousity too, what screen resolutions do you work in?
      1680x1050 here on a 15.4" laptop, and I wish I could find a display like
      this on its own. Two arranged vertically would be perfect for me.
    • Nov 07 2006 | 3:27 pm
      Quote: Tom Haig wrote on Tue, 07 November 2006 00:27
      ----------------------------------------------------
      > hey, I was just wondering if anyone knew anything about making patches / applications for different screen resolutions? I guess its possible to have the user select their screen resolution and that would active the appropriate patch, but is there a way to configure the placement of objects via a percentage of the full resolution?
      Do you mean max objects? Or opengl objects?
      > Out of curiousity too, what screen resolutions do you work in?
      320x240 to 3840x1024 (3 beamers)
      > thanks
      > tom
      ----------------------------------------------------
    • Nov 07 2006 | 7:13 pm
      I really mean user tinterface objects (and bpatchers) so that the user interface could possibly be spread accross the whole screen.
      I use a resolution of 1280 x 800 (widescreen macbook), with it usually connected to an external monitor outputting 1280 1024 too.
    • Nov 07 2006 | 7:47 pm
    • Nov 08 2006 | 9:48 am
      This'll be a real pain to create. I suppose you want different font sizes too? Forget it. Just make a patch. If someone has an antiquated monitor compared to yours you shoudlnt cater to them.