Matrix control and Master Mind


    Apr 24 2007 | 4:26 pm
    A student and I are doing a laptop duo with Max and SuperCollider. We are
    using WingMan game controllers as our performer interface. My student
    suggested that we use a video game (invisible to the audience) as our
    "score." As we play the game, the signals from the WingMn will send
    messages to Max and SuperCollider via OSC.
    All the technology works. What we need is the game. We have narrowed it to
    Craps and MasterMind. It will take just an hour or so to implement Craps
    but MasterMind will take much longer. Matrixcontrol gets us started. I know
    how to design the .pct files for backgrounds and multistate buttons and I
    know how to put and get. So my question is - has someone already
    implemented MasterMind in Max? If so, would you be willing to share? We
    would need the actual patch because we want trigger events based on the
    outcome at each stage of the game.
    In case you are not familiar with MasterMind, here is a link. Note the
    encouraging presence of "js."
    Cheers
    Gary Lee Nelson
    Oberlin College
    www.timara.oberlin.edu/GaryLeeNelson

    • Apr 24 2007 | 9:57 pm
      Gary Lee Nelson wrote:
      > In case you are not familiar with MasterMind, here is a link. Note the
      And here's a link to the rules:
      It's a good little programming exercise; my uncle wrote a version for
      fun back in the early 80's IIRC.