matrix dimension for jit.gl.multiple


    Jan 09 2007 | 12:02 pm
    Hi,
    How many dimensions of matrix can I use for jit.gl.multiple ? For example, nothing is drawn when I send "jit.noise 3 float32 3 3 3" (3 dimensions) as position_matrix. I can see 9 objects when I send "jit.noise 3 float32 3 3"(2 dimensions). What's wrong ?
    I attached the test patch.
    I'm using MaxMSP 4.6.2, Jitter 1.6.2, Mac OS X 10.4.8 and MacBook Pro.
    Thanks Masayuki Akamatsu

    • Jan 09 2007 | 1:18 pm
      Hi Masayuki, jit.gl.multiple only processes 2 dimensional matrices right now. I'll consider this a feature request since it seems you want to do this.
      wes
      On 1/9/07, Masayuki Akamatsu wrote: > Hi, > > How many dimensions of matrix can I use for jit.gl.multiple ? > For example, nothing is drawn when I send "jit.noise 3 float32 3 3 > 3" (3 dimensions) as position_matrix. I can see 9 objects when I send > "jit.noise 3 float32 3 3"(2 dimensions). > What's wrong ? > > I attached the test patch. > > I'm using MaxMSP 4.6.2, Jitter 1.6.2, Mac OS X 10.4.8 and MacBook Pro. > > Thanks > Masayuki Akamatsu > > > > > > >
    • Jan 09 2007 | 3:36 pm
      Hi Wesley,
      On 2007/01/09, at 22:18, Wesley Smith wrote:
      > jit.gl.multiple only processes 2 dimensional matrices right now.
      I see.
      > I'll > consider this a feature request since it seems you want to do this.
      Yes, please. It would be useful for 3D composition. for example, jit.expr @expr "snorm[0]" "snorm[1]" "snorm[2]"
      Thank you.
      Masayuki