Matrix 'Many to One Mapping' not working.
Hi all,
I'm working on a project which involves mapping data from human movement to the nodes object in order to control the amplitude of different effects. It's a pretty simple set-up with the nodes data going into a matrix mapping it to different effects. However, the matrix doesn't want to send data from multiple places to one place. I had it woking before but then changed the design (aesthetic) of a crosspatcher and it suddenly stopped working. I think I must have edited something by accident.
I don't need it to be simultaneous, only to update the values that are changing. For example when there is movement in node 1 (input one) it outputs to output one but if if moved to node 2 (input 2) it would output that data to output one. This is exactly what the crosspatcher section of the matrix helpfile does which is why i'm so confused that it doesn't work.
I've attached the project with description in purple comment if that helps diagnose the problem. Thanks very much for the help.
matrix doesn't want to send data from multiple places to one placesure it does if set so

I am sure you are making some structural mistake due to overcomplicated routing
which you can't follow any more.
I have no time to analyse your structure.
If you post only part which shows input, routing setup
and output, then yes, would be glad to help.
One remark : using pak f f f f f f ...
makes matrix obsolete, because all last received values will get repeatedly output,
not only current link in crosspatch
