Hi all,
I'm glad to inform you that the book Electronic Music and Sound Design, theory and practice with Max and MSP is available in English (our precious translator was Richard Dudas).
You will find it at
http://www.contempostore.com/index.php?lang=enHere is the index of topics covered in the book:
(Chapters 1-4 are in the first volume)
Chapter 5T - THEORY
DIGITAL AUDIO AND SAMPLED SOUNDS
LEARNING AGENDA
5.1 Digital sound
5.2 Quantization and decimation
5.3 Using sampled sounds: samplers and looping techniques
5.4 Segmentation of sampled sounds: blocks technique and slicing
5.5 Pitch manipulation in sampled sounds: audio scrubbing
Glossary
Chapter 5P - PRACTICE
DIGITAL AUDIO AND SAMPLED SOUNDS
LEARNING AGENDA
5.1 Digital sound
5.2 Quantization and decimation
5.3 Using sampled sounds: the sampler and looping
5.4 The segmentation of sampled sounds: the blocks technique and slicing
5.5 Pitch manipulation of sampled sounds: audio scrubbing
List of Max objects, List of attributes and messages for specific Max objects, Glossary
Interlude C - PRACTICE
MANAGING TIME, POLYPHONY, ATTRIBUTES AND ARGUMENTS
LEARNING AGENDA
IC.1 The passage of time (in Max)
IC.2 Making a step sequencer
IC.3 Polyphony
IC.4 Abstraction and arguments
List of Max objects, List of attributes, messages and graphical elements for specific Max objects, Glossary
Chapter 6T - THEORY
DELAY LINES
LEARNING AGENDA
6.1 Delay time: from filters to echoes
6.2 Echoes
6.3 Looping using delay lines
6.4 Flanger
6.5 Chorus
6.6 Comb filters
6.7 Allpass filters
6.8 Phaser
6.9 Pitch shifting, reverse and variable delay
6.10 The Karplus-Strong algorithm
Fundamental concepts, Glossary, Discography
Chapter 6P - PRACTICE
DELAY LINES
LEARNING AGENDA
6.1Delay time: from filters to echoes
6.2 Echoes
6.3 Looping using delay lines
6.4 Flanger
6.5 Chorus
6.6 Comb filters
6.7 Allpass filters
6.8 Phaser
6.9 Pitch shifting, reverse and variable delay
6.10 The Karplus-Strong algorithm
6.11 Delay lines for Max messages
List of Max objects, List of attributes, messages and arguments for specific Max objects
Chapter 7T - THEORY
DYNAMICS PROCESSORS
LEARNING AGENDA
7.1 Envelope followers
7.2 Compressors and downward compression
7.3 Limiters and live normalizer
7.4 Expanders and downward expansion
7.5 Gates
7.6 Upward compression and upward expansion
7.7 External side-chain and ducking
7.8 Other creative uses of dynamics processors
Glossary
Chapter 7P - PRACTICE
DYNAMICS PROCESSORS
LEARNING AGENDA
7.1 Envelope followers
7.2 Compressors and downward compression
7.3 Limiters and live normalizer
7.4 Expanders and downward expansion
7.5 Gates
7.6 Upward compression and upward expansion
7.7 External side-chain and ducking
7.8 Other creative uses of dynamics processors
List of Max objects, List of attributes, messages and arguments for specific Max objects,
Interlude D – PRACTICE
ADVANCED PRESET MANAGEMENT, BPATCHER, VARIABLE ARGUMENTS, DATA AND SCORE MANAGEMENT
LEARNING AGENDA
ID.1 Advanced preset management
ID.2 Bpatcher, variable arguments and local arguments
ID.3 Managing data and scores with Max
List of Max objects, List of attributes, arguments, messages and commands for specific Max objects, Glossary
Chapter 8T - THEORY
THE ART OF ORGANIZING SOUND: MOTION PROCESSES
LEARNING AGENDA
8.1 What are motion processes?
8.2 Simple motion
8.3 Complex motion
8.4 Exploring motion within timbre
8.5 Compound motion
8.6 Algorithmic control of motion
8.7 Introduction to motion sequences
Glossary
Chapter 8P - PRACTICE
THE ART OF ORGANIZING SOUND: MOTION PROCESSES
LEARNING AGENDA
8.1 Motion processes
8.2 Simple motion
8.3 Complex motion
8.4 Exploring motion within timbre
8.5 Compound motion
8.6 Algorithmic control of motion
8.7 Introduction to motion sequences
List of Max objects, Glossary
Chapter 9T - THEORY
MIDI
LEARNING AGENDA
9.1 The MIDI standard
9.2 MIDI messages
9.3 MIDI controllers
Glossary
Chapter 9P - PRACTICE
MIDI
LEARNING AGENDA
9.1 MIDI and Max
9.2 MIDI message management
9.3 MIDI and poliphony
9.4 Controlling a monophonic synth
List of Max objects, List of attributes and messages for specific Max objects
INTERLUDE E
MAX FOR LIVE
LEARNING AGENDA
IE.1 An introduction to MAX for LIVE
IE.2 Basics – creating an audio effect with M4L
IE.3 Virtual instruments with M4L
IE.4 Max MIDI effects
IE.5 Live API and Live Object Model (LOM)
List of Max objects, List of Attributes, messages and actions for specific Max objects