Noticed that some published m4l patches(notably monomeemu launchpad monome emulator) that use js LiveAPI are failing now that I have changed to Max6 for my m4l ... the issue is where it calls to gather array of control devices: the orig js getDevices/count calls are to a toplevel API object, but in all non-js m4l API example patches, we query the path obj for list of extant devices...am I just missing the doc I need to read to understand this issue? (like docs for the js wrapper for LiveAPI?)
I want my monome emulator back. What da heck did I do to it? ;-)...
Thanks for any input.