I'm trying to use an custom external in a patcher, it's in c++. You can send it some messages. It sort of works. Now if i create another object box ; invoke the same custome external class ; and send a message to the fisrt created one, the new one will receive those messages.
So, how is it possible ? At which level could those messages interfere ? Is there a set of "good practice rules" to avoid this, ie naming differently variables and messages to the max object ? or is that a problem related to c/c++ ?
sorry if i'm not clear... i'm uneasy with the vocabulary to use here