mipmap and jit.gl.slab

    Jitteradvancedbugs/issues

    Martin Beck
    Jan 03 2020 | 2:20 am
    Left: mipmap trilinear showing expected smoothed display of texture tex. Right: The same texture is applied to a jit.gl.slab, there seems to be no mipmap -pixelated image. If you force rectangle 0 and mipmap trilinear on the slab the output turns white (at least on Win 10 GeForce RTX2080).
    Max Patch
    Copy patch and select New From Clipboard in Max.

    • Rob Ramirez's icon
      Rob Ramirez
      Jan 06 2020 | 4:35 pm
      Max Patch
      Copy patch and select New From Clipboard in Max.
      Share
    • Martin Beck's icon
      Martin Beck's icon
      Martin Beck
      Jan 06 2020 | 8:14 pm
    • Rob Ramirez's icon
      Rob Ramirez's icon
      Rob Ramirez
      Jan 07 2020 | 4:37 pm
    • Federico-AmazingMaxStuff's icon
      Federico-AmazingMaxStuff's icon
      Federico-AmazingMaxStuff
      Mar 27 2020 | 6:45 pm
    • Rob Ramirez's icon
      Rob Ramirez's icon
      Rob Ramirez
      Jan 04 2022 | 5:57 pm