more sampler2d vs sampler2drect questions


    Jun 10 2007 | 6:57 pm
    I found the following at the following URL
    POT - using normalized texture coordinates (0..1, 0..1)
    In GLSL access via sampler2D, texture2D, texture2dProj
    Bind as GL_TEXTURE2D
    RECT - using unnormalized texture coordinates (0..w, 0..h)
    In GLSL access via sampler2DRect, texture2DRect
    Bind as GL_TEXTURE_RECTANGLE_ARB
    NPOT - using normalized texture coordinates (0..1, 0..1)
    In GLSL access via sampler2D, texture2D, texture2dProj
    Bind as GL_TEXTURE2D
    Is there a way to specify this to the texture which is being fed to a
    shader? I suspect that this might make the sampler2d work but I have no idea
    where to feed these flags within jitter...
    Ivica Ico Bukvic, D.M.A.
    Composition, Music Technology, CCTAD, CHCI
    Virginia Tech
    Dept. of Music - 0240
    Blacksburg, VA 24061
    (540) 231-1137
    (540) 231-5034 (fax)
    ico@vt.edu
    http://www.music.vt.edu/people/faculty/bukvic/