morphing animation ? matrixoutput 1 doesn't output animation...


    Dec 31 2012 | 12:38 pm
    hello all,
    I would like to do morphs with 2 animated DAE.
    The matrixoutput 1 of my jit.gl.obj doesn't seemed to output the moving animation...just the static mesh...
    Is there a possibility to do this ??
    thx in advance.

    • Dec 31 2012 | 4:12 pm
      i can take a look at the feasibility of adding this for a future version.
    • Dec 31 2012 | 4:26 pm
      this would be awesome ! and bring max a real time player and modifier of 3d scenes !!
      thx
    • Mar 19 2013 | 9:25 pm
      just a head up, jit.gl.model matrixoutput now supports animations.
    • Dec 07 2015 | 5:00 pm
      Mmmm … I don't understand why the noise is a 4 planes char matrix. Shouldn't it be 3 planes float32??
      … because … I don't want to morph the model with a color but with a mesh ;-)
    • Dec 07 2015 | 5:14 pm
      you are correct, patch typo. behavior remains unaffected, as the left input to jit.xfade sets the type, and the right input adapts to that type.