mp3 playback & omx


    Jan 20 2006 | 10:04 am
    I'm putting together a Max based radio playout system for someone, and I have a couple of questions:
    First mp3 playback in Max/MSP; importing mp3's into a buffer~ seems really slow on my G4 867 - is this just cos it's a fairly slow machine by today's standards ? Can anyone comment on the use of mp3 playout systems using buffers~ in, say, live situations ? Fast enough ?
    The other alternative, using spigot~, I know is broke in QT7, but am I right in thinking that under OSX/XP, spigot~ can only grab from jit.qt.movie, so even if/when it does get fixed, it would only work if I had Jitter anyway ?
    With regards the Octimax stuff, what are the licensing restrictions on using these objects in standalones - I'm guessing that if they're not OK to use in Pluggo's then distributing them in standalones is a no-no too, but I couldn't find any info about this either in the docs or by searching the forum. Btw, is it me, or is the (new) forum search engine not spectacularly good ? It seems to come up with a lot of zeros, cheers Roger

    • Jan 20 2006 | 10:20 am
      In max/MSP, importing mp3 to a buffer~ is a decompilation process made within quicktime : it's damn slow on any computer. No solutions, i guess.
      best
      f.e
    • Jan 20 2006 | 10:20 am
      Hi,
      I don't have an answer to your question and this is quite off topic, but I was wondering: where do you get the info that some objects (like optimax) are not legal to distribute as Pluggo standalones ? I searched the site but couldn't find it...
      Regards, amo
    • Jan 20 2006 | 10:31 am
      Hi,
      This is certainly an answer for the pluggo list... but. You'll find this information p. 59 in the "PluggoDevGuide35.pdf" documentation.
      HTH, ej
    • Jan 20 2006 | 10:38 am
      Thanls for the info. Best, amo
    • Jan 20 2006 | 10:39 am
      >> I don't have an answer to your question and this is quite off >> topic, but I was wondering: where do you get the info that some >> objects (like optimax) are not legal to distribute as Pluggo >> standalones ? I searched the site but couldn't find it...
      They won't instantiate in a pluggo. Might be that they will if the pluggo is used in MaxMSP using vst~ (I don't recall), but once you try using it in another audio editor, it won't work.
      Best, Trond
    • Jan 20 2006 | 8:28 pm
      The following patch shows that %~ computes incorrectly N%N and 2*N/N.
      For example: 10%~10 = 10, 10%~20= 10, 10%~30 and higher = 0.
      I use Max/MSP 4.1.
      Has this been patched in earlier releases?
    • Jan 25 2006 | 9:26 pm
      Jean-Yves Bernier wrote: > The following patch shows that %~ computes incorrectly N%N and 2*N/N. > > For example: 10%~10 = 10, 10%~20= 10, 10%~30 and higher = 0. > > I use Max/MSP 4.1. > > Has this been patched in earlier releases?
      You should search the archives for explanation of bit resolutions and alike. Max computes absolutely correct, as in signal land everything is floating point. At the border of the range you are close enough to being either almost a multiple of ten or just a tiny little bit more. The one would show 10. the other 0. Floats aren't just as obvious as ints...
      Stefan
      --
      [][] [][][] [][] [][][] [][] [][][] [][] [][][] [][][][][][][][][][][][][][][][][][][][][][][][][][][][]
      Stefan Tiedje Klanggestalter Electronic Composition & Improvisation
      /~~~~~ \ /|() ()| ))))) )| | |( \ /// _/)/ ))))) ___/ ///
      -------------------------x--- --_____-----------|---------- --(_|_ ----|-----|-----()--- -- _|_)----|-----()---------- ----------()------------x----
      14, Av. Pr. Franklin Roosevelt, 94320 Thiais, France Phone at CCMIX +33-1-49 77 51 72
    • Jan 27 2006 | 12:27 am
      At 22:26 +0100 25/01/2006, Stefan Tiedje wrote:
      >At the border of the range you are close enough to being >either almost a multiple of ten or just a tiny little bit more. >The one would show 10. the other 0.
      If Max's %~ computation is absolutely correct, the left one should be absolutely incorrect:
      -- Jean-Yves Bernier http://www.pescadoo.net/
    • Jan 27 2006 | 12:23 pm
      Jean-Yves Bernier wrote: > If Max's %~ computation is absolutely correct, > the left one should be absolutely incorrect:
      Yes, the left one is less precise, you have to make the result numberboxes a bit bigger, set the right to 10.31 for example and you'll see sometimes a difference in the last digit.
      And there is no absolutation for correctness in floating point... ;-) Both solutions are correct in a certain sense, but they don't have the same precision.
      Stefan
      --
      [][] [][][] [][] [][][] [][] [][][] [][] [][][] [][][][][][][][][][][][][][][][][][][][][][][][][][][][]
      Stefan Tiedje Klanggestalter Electronic Composition & Improvisation
      /~~~~~ \ /|() ()| ))))) )| | |( \ /// _/)/ ))))) ___/ ///
      -------------------------x--- --_____-----------|---------- --(_|_ ----|-----|-----()--- -- _|_)----|-----()---------- ----------()------------x----
      14, Av. Pr. Franklin Roosevelt, 94320 Thiais, France Phone at CCMIX +33-1-49 77 51 72