Hi, I'm still crunching away at my comb filter replica, and I've got it all nearly perfectly down except that I'm getting some distortion that I can't pinpoint.
After trying a million little things, I've decided that perhaps it's just that my buffering within the perform loop is taking up too much processor time as I've got calls to the object structure inside of it.
Can anybody point me to some examples of efficient buffering (at least ten milliseconds of samples) and access routines that I can experiment with?
or any advice, or willingness to critique my actual code would also be welcome.
thanks for all the help,