multiple transports - naming transports


    May 11 2008 | 12:39 pm
    Hi,
    maybe i missed something but i just tried naming a couple of
    transports so i could have a few going. They are successfully named
    however they don't work now. Just dead transports and I can't open
    them. Is there a trick I am missing or is this a bug?
    Cheers,
    Carey

    • May 11 2008 | 4:57 pm
      On May 11, 2008, at 5:39 AM, carey dodge wrote:
      > maybe i missed something but i just tried naming a couple of
      > transports so i could have a few going. They are successfully named
      > however they don't work now. Just dead transports and I can't open
      > them. Is there a trick I am missing or is this a bug?
      What are you expecting them to do in this patch? Were you expecting
      windows like the Global Transport window? It's up to you to roll your
      own UI for named transports. Here's an example:
      Chris Muir
      cbm@well.com
    • May 11 2008 | 6:49 pm
      yeah, i was hoping to have the nice UI for each transport. i'll just
      make them myself. i just don't like reinventing the wheel. The UI is
      there already, why couldn't it just say "transport 'yourname'" instead
      of "Global transport"?
      no big whoop,
      Carey
      On Sun, May 11, 2008 at 5:57 PM, Chris Muir wrote:
      >
      > On May 11, 2008, at 5:39 AM, carey dodge wrote:
      >>
      >> maybe i missed something but i just tried naming a couple of
      >> transports so i could have a few going. They are successfully named
      >> however they don't work now. Just dead transports and I can't open
      >> them. Is there a trick I am missing or is this a bug?
      >
      >
      > What are you expecting them to do in this patch? Were you expecting windows
      > like the Global Transport window? It's up to you to roll your own UI for
      > named transports. Here's an example:
    • May 11 2008 | 8:09 pm
      Check the Extras/Examples Overview/X.Music1 patch.
      You will find a X.transport abstraction embeded into a bpatcher object.
      It has a UI similar to the Global Transport and a help subpatcher,
      and should let you control any message or attribute, such as the
      transport name, that the transport object that it contains can
      understand.
      _M
      On 11 mai 08, at 20:49, carey dodge wrote:
      > yeah, i was hoping to have the nice UI for each transport. i'll just
      > make them myself. i just don't like reinventing the wheel. The UI is
      > there already, why couldn't it just say "transport 'yourname'" instead
      > of "Global transport"?
      >
      > no big whoop,
      >
      > Carey
      >
      > On Sun, May 11, 2008 at 5:57 PM, Chris Muir wrote:
      >>
      >> On May 11, 2008, at 5:39 AM, carey dodge wrote:
      >>>
      >>> maybe i missed something but i just tried naming a couple of
      >>> transports so i could have a few going. They are successfully
      >>> named
      >>> however they don't work now. Just dead transports and I can't open
      >>> them. Is there a trick I am missing or is this a bug?
      >>
      >>
      >> What are you expecting them to do in this patch? Were you
      >> expecting windows
      >> like the Global Transport window? It's up to you to roll your own
      >> UI for
      >> named transports. Here's an example:
    • May 11 2008 | 8:18 pm
      On 11 mai 08, at 22:09, Manuel Poletti wrote:
      > Check the Extras/Examples Overview/X.Music1 patch.
      I meant the Extras/Examples Overview/Latest/04-X.Music1 patch from
      the Extras menu.
      The patch itself is in Max app./examples/sequencing-looping/
      CyclistMusic.
      _M