Feb 14 2008 | 9:17 am

I am perhaps an incredible idiot, and am overlooking something

obvious, but I'm getting a rather odd response from some of the math

objects. I have a simple patch to scale the file position output of

sfplay~ to 0.-1. for window driving purposes. Offset and multiply,

the scaler's mantra. Well, dividing by 1000. works fine, but,

multiplying by .001 generates crazy numbers. Sitting on my mother's

knee, she told me that dividing by 1000. was the same as multiplying

by 0.001, but something seems a bit of here. I assume I'm whacking a

limit on the number size, but why with mult & not divide? If I throw

it together in straight max, btw,either of them work fine.

max v2;