Feb 14 2008 | 9:17 am

I am perhaps an incredible idiot, and am overlooking something
obvious, but I'm getting a rather odd response from some of the math
objects. I have a simple patch to scale the file position output of
sfplay~ to 0.-1. for window driving purposes. Offset and multiply,
the scaler's mantra. Well, dividing by 1000. works fine, but,
multiplying by .001 generates crazy numbers. Sitting on my mother's
knee, she told me that dividing by 1000. was the same as multiplying
by 0.001, but something seems a bit of here. I assume I'm whacking a
limit on the number size, but why with mult & not divide? If I throw
it together in straight max, btw,either of them work fine.