Hey guys! This is my first post- I've been working with max all day every day for a few weeks now, and I've managed to construct, among other things, and with the help of generous reading of archived forum topics, my first multi-sampler. I have a polybuffer~ populating a coll with a kind of detonate mobile indeterminately playing back midi files that I generated in openmusic. Everything works pretty well, but the thing is really really cpu intensive. I've got a 2011 macbook pro, and every time I run my midi sequence, cpu is averaging at about 80% usage! :( This would be fine I guess, but it's causing clicks and pops if I so much as touch anything! I think the problem lies in my use of poly~. Right now I have a poly~ inside of another poly~ (16 voice each) and I'm not sure if I totally understand how to make sure the poly~s (polies?) turn themselves on and off! The voice stealing and everything seems to be working correctly, but I feel like some faulty wiring on my part may be the cause of too much cpu usage! I know that I'm probably missing something obvious, but it's geting really hard to extricate myself from the patching process and look at it objectively again! :o
I'm going to attach the two poly~ objects. They're kinda disorganized, so I apologize in advance for that! :s
Thank you guys so much for you time/help!