Need advice about animating puppet from Kinect

    Sep 21 2013 | 12:51 am
    Hi all,
    I'm looking the right way to animate a 3D humanoid puppet (as in recipe 45) from jit.openni or dp.kinect.
    Is jit.anim.node the solution to manage joints ?
    Should I preferably use orientation or position data - or both ? And How ?
    Any advice is welcome.