noise blur


    Jun 24 2016 | 5:10 pm
    Hi,
    I've made a dof blur that integrates noise for a more realistic blurring but I am not happy with the edges of the objects when I set the parameters to higher values. Who wants to help me improve my gen file in a way that more blur still looks good?
    Please take a look at my patch and I would be happy to elaborate if it is not clear.
    Thanks!