I have problems of lags in a big patch,
I have approximatively 100 objects jit.gl.text2d witch are all moved independently by line objects.
Problem: In a sequence i have some freeze moments (during about 100 or 200 ms i think).
I tried to optimize scheduler settings. It's better now but the the problem subsists.
Here is one element of my patch.
Even with this very simple patch, IT'S NOT PERFECTLY SMOOTH !!! Why?