nrt recording of glfeedback


    May 19 2006 | 1:44 pm
    dear list, i'm stuck with this opengl patch. it is built with the texture feedback technique described in andrew's GLfeedBack recipe, and now i wonder how i could get the data back into a matrix for non-realtime recording? (this computer of mine, a tibook 1ghz x.3.9 with latest max/jitter, is too old for shaders i'm afraid so i couldn't use randy's render_node) i tried replacing the jit.window with a jit.matrix with the same dim and then grab a texture from there but i couldn't make it work. any hints? thanks/fredrik
    simplified example...
    #| fredrikolofsson.com klippav.org musicalfieldsforever.com |#

    • May 19 2006 | 2:52 pm
      For non realtime acess of gl picels in a matrix, use jit.gl.sketch and the message glreadpixels.
      best, wes
    • May 19 2006 | 9:32 pm
      > For non realtime acess of gl picels in a matrix, use jit.gl.sketch and > the message glreadpixels.
      all right! thank you wesley. that worked really well. now off to fight nrt audio. and here's the updated example...
      #| fredrikolofsson.com klippav.org musicalfieldsforever.com |#