nrt recording of glfeedback


    May 19 2006 | 1:44 pm
    dear list,
    i'm stuck with this opengl patch. it is built with the texture
    feedback technique described in andrew's GLfeedBack recipe, and now i
    wonder how i could get the data back into a matrix for non-realtime
    recording? (this computer of mine, a tibook 1ghz x.3.9 with latest
    max/jitter, is too old for shaders i'm afraid so i couldn't use randy's
    render_node)
    i tried replacing the jit.window with a jit.matrix with the same dim
    and then grab a texture from there but i couldn't make it work. any
    hints?
    thanks/fredrik
    simplified example...
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    fredrikolofsson.com klippav.org musicalfieldsforever.com
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    • May 19 2006 | 2:52 pm
      For non realtime acess of gl picels in a matrix, use jit.gl.sketch and
      the message glreadpixels.
      best,
      wes
    • May 19 2006 | 9:32 pm
      > For non realtime acess of gl picels in a matrix, use jit.gl.sketch and
      > the message glreadpixels.
      all right! thank you wesley. that worked really well. now off to
      fight nrt audio.
      and here's the updated example...
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      fredrikolofsson.com klippav.org musicalfieldsforever.com
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