object for recieving only first / last of several numbers?


    Sep 12 2006 | 12:14 pm
    hey,
    after a long break of maxing, I'm trying to get my head around it all again, trying to make a live performace patch. I apologise if this question is a silly one, but...
    I'm trying to make a unique system for channel volume control, using dials, so that the movement is slowed down significantly. In theory, I'd like it so that a fast movement of the controlling dial results in the same movement of the volume (which will also be visually represented by another dial) but over the course of maybe 2 seconds. I thought line would be the object to use for this, however I'm not sure how to seperate the initial dial position and the destination in order to make the line function correctly?
    Had a quick browse through the reference manual and came out more confused.
    Like I say, apologies if this a total pleb question.
    thanks a lot
    tom

    • Sep 12 2006 | 12:37 pm
      Hi Tom,
      check out speedlim, and qlim. If you want to go for something more
      advanced, you could combine mousestate, tempo and pipe somewhat like this:
      Best,
      Trond
      Tom Haig wrote:
      > I'm trying to make a unique system for channel volume control, using dials, so that the movement is slowed down significantly. In theory, I'd like it so that a fast movement of the controlling dial results in the same movement of the volume (which will also be visually represented by another dial) but over the course of maybe 2 seconds. I thought line would be the object to use for this, however I'm not sure how to seperate the initial dial position and the destination in order to make the line function correctly?
      > Had a quick browse through the reference manual and came out more confused.
      >