I realize these questions have been raised before on this forum, however they are at least years old.
I'd like to have instances of a subpatcher created dynamically. For example, If I have a subpatcher that creates white noise, I might want to add another, or change the volume of one. I realize I could do this another way, however in my final patch I'd like to have up to fifty different subpatchers(instruments), which might be routed through five unique subpatchers each.
In a true object oriented language I could create a new object and change it's variables.
At the moment, what is the best way of dealing with this issue in Max? does anyone have any creative solutions?
Does this type of thing need to be done in another language?