Hi, relative newbie here - if there're any pointers to give then that'd be much appreciated.
I'm combining motion capture with a 3D particle system, taking parameters to inform a real-time synthesis engine (mostly granular based). I will be feeding coordinates in then joining them together to create a wireframe skeleton.
At first particles will instantiate from the top, falling down and dying/becoming sonified upon contact with the wireframe model. As movement increases, the points will become attractors for the particles, eventually being coupled with a mass/spring paridigm.
I'm having immediate trouble on 3 counts; seeing how to feed attractors in as independantly controllable entities, how to connect particles to motion-capture points with a mass spring system, e.g. (MSD objects) and how to get realtime data out (on spring tension/particle velocity etcetc).
I've been looking enviously at the traer.physics library for processing, unfortunately the source won't be out for porting soon, and I don't *think* udpsend/receive could cope with the realtime passing of control data towards, and matrix data back (for sonification using a granular paridigm) - feel free to disagree!
Thanks a lot, Alex