So I've sorted out how to draw goodlooking 3d tri_strips with my tablet,
but I have a little problem:
When the pressure (which controls the Z value) reaches 1 it creates a
natural Z-plane, wherein a lot of the tri_strip resides. When this strip
has a fixed Z value the triangles that make up the strip tend to overlap
on the same z level, causing a fair bit of flickering when changing the
How can this best be resolved? I am considering adding a little bit of
noise to the z positioning data in order to place points behind each
other arbitrarily - is that the best way to go, or are there
easier/cheaper alternatives? Like a "Jitter, just effing pick one
Once I've cracked that, then this wacom-fiddling openGL patch will be
ready to share.
Thanks, you guys are awesome.