open GL text texture mapping


    Mar 10 2006 | 11:58 pm
    I'm trying to create a patch that uses open GL text rendering, (because it should be more efficient as the open GL work is done by teh graphics processor, am I right in thinking that?) and also so I can move the text around the screen, use different fonts, etc.
    However I want the text to have that same alpha inversion look as featured in the tutorial patch on "using the alpha channel"
    So I am trying to use an inverted version of a matrix as the texture map for the text. However this is not working, the text just appears grey and fuzzed out. This is an example patch of what I'm attempting to accomplish.
    Also where can Information on creating a stand alone application using Max/jitter? Every Time I attempt to do this with jitter objects in the patch, it just refuses to compile.
    Thanks again
    Casey
    max v2;

    • Mar 11 2006 | 12:19 am
      See the chapter on Collectives in the Max Tutorials and Topics
      manual.
    • Mar 14 2006 | 3:06 am
      are there an objects like send~ and receive~ in jitter? I want to send
      video from one patch to another that has jit.window in it.
      thanks, nick
    • Mar 14 2006 | 3:32 am
      On Mar 13, 2006, at 9:12 PM, Nick wrote:
      > are there an objects like send~ and receive~ in jitter? I want to
      > send video from one patch to another that has jit.window in it.
      They're called (cough) send and receive.
    • Mar 14 2006 | 3:45 am
      Would jit.net.send and jit.net.receive have a use to you ?
      You may also check "mxj net.maxhole"
      William
    • Mar 14 2006 | 6:01 am
      On Mar 13, 2006, at 7:45 PM, William Wong wrote:
      > Would jit.net.send and jit.net.receive have a use to you ?
      > You may also check "mxj net.maxhole"
      Note that these objects are for sending over the network (though also
      useful for sending between two or more copies of MaxMSP running on
      the same machine...something of a strategy for maximally exploiting
      multiple processor machines).
      For sending matrices (which are *just* max messages with the matrix
      name), as Gregory pointed out, use the vanilla send and receive
      objects. If this is new information to you, it would suggest you
      should review the Jitter tutorials.
      -Joshua
    • Mar 14 2006 | 6:19 am
      sorry to ask such a basic question. For some reason I though it would
      be send~ or some kind of jitter object and I couldn't find it in the
      tutorials. thanks for your answers.