I'm trying to create a patch that uses open GL text rendering, (because it should be more efficient as the open GL work is done by teh graphics processor, am I right in thinking that?) and also so I can move the text around the screen, use different fonts, etc.
However I want the text to have that same alpha inversion look as featured in the tutorial patch on "using the alpha channel"
So I am trying to use an inverted version of a matrix as the texture map for the text. However this is not working, the text just appears grey and fuzzed out. This is an example patch of what I'm attempting to accomplish.
Also where can Information on creating a stand alone application using Max/jitter? Every Time I attempt to do this with jitter objects in the patch, it just refuses to compile.