OpenGL not working on a windows machine


    Apr 10 2013 | 12:02 pm
    Having built a patch on my Mac that relies fairly heavily on OpenGL I have now attempted to get it up and running on Windows 7. This works on my dual booted Mac, but having tried it on another Windows machine nothing works and I get the following error messages in the Max window:
    jit_gl_create_context: GL Error: Invalid enumeration
    warning: couldn't create context, trying without depthbuffer
    jit_gl_create_context: GL Error: Invalid enumeration
    warning: couldn't create context, trying without double buffering
    jit_gl_create_context: GL Error: Invalid enumeration
    Searching the forums threw up a need to make sure that video drivers are all up to date, which they are. Any ideas whats causing this?

    • Apr 10 2013 | 1:18 pm
      Turns out that this was an issue with OpenGL and the age of the computer, the latest version the machine supported was 1.1 and OpenGL for Max 6 requires at least 1.4. Just gonna have to live with the fact that old graphics cards like this just can;t run the patch!