If there is a related thread, please just point me there...
Before I go and build this, can someone confirm that if nothing is changing in my gl world, I should have a performance gain by initially rendering each object to a matrix(picture), then for each output frame, adding/mixing each matrix together rather than re-rendering the entire openGL all over again. Currently, rendering swamps my machine.
This is the short version, some details are:
Multiple long texts with jit.gl.text2d
2ghz macbook, Max 4.6