Does anyone have time to see if there is any way to optimize the frame rate on this patch. I've got the jit.gl.multiple object creating 9216 gl plane objects. The color of each plane is then dynamically changed by updating "setcell" messages sent to the matrix that controls the plane color.
I have a 17inch Macbook Pro with a core 2 duo 2.6 GHz, 4 gb of ram, GeForce 8600M GT.
I only get about 8 fps on this patch, seems like I should be able to do much better than that.
Any suggestions? (Turn on the audio before you turn on the qmetro).