Orange Book shader example


    Feb 17 2009 | 11:24 am
    Hello list im a newbie to Jitter shaders, just got my hands on the orange book and now trying to get on of their examples, Glyphbomb, working in Jitter. As soon as I attach the shader to the GL object the object disappears. Below you'll find the maxpatch and the shader and attached the texture image file. Did anybody already got this example working in Jitter, or is there a shader master who can have a look at my attempt and see where i failed and point me in the right direction?
    Best regards Lev
    The code for the vertex and fragment shader are in the book, but can also be found online here: http://www.3dshaders.com/shaders2ndEd/CH10-glyphbomb.vert.txt http://www.3dshaders.com/shaders2ndEd/CH10-glyphbomb.frag.txt
    -----
    the shader should be named: glyphbomb.jxs
    Shader for generating glyph texture

    • Feb 17 2009 | 12:47 pm
      I think vade made something like this in his "v002" shader library, look it up.