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Eventide H9000 Package for RNBO - Public Beta
RNBO
Ben Bracken
-
21 days ago
We are excited to announce the availability of our Eventide package for RNBO as a public beta. We’ve worked closely with Eventide to...
1
Max 8.6.2 / RNBO 1.2.6 Released
MaxMSP
Ben Bracken
-
a month ago
We are happy to announce the release of Max 8.6.2. This update focuses on Max for Live stability, fixing regression bugs, and a few new...
1
split a stream of f/i's
MaxMSP
beginner
David Clements
-
3 years ago
cool, that was easy! XD
6
object based App creation program
MaxMSP
beginner
yerpzs
-
3 years ago
hi I wonder, does anyone use max to create a standalone and then translate it to a smart phone App? I would like to make an android and
1
Normalise amplitude to a range for FFT analysis
MaxMSP
Jess Mardon
-
3 years ago
Thanks so much, Yes you are right, the pfft results could be more or less anything ;) Yes normalise works quite well for boosting quiet...
3
Notch filter curve in list
MaxMSP
Dimitri Aatos
-
3 years ago
Perhaps adding a [pow 0.01] after the [expr] might be useful, otherwise the gain is very low.
3
i'm stuck - maths/objects/stuff
MaxMSP
advanced
David Clements
-
3 years ago
Hi Source. Thanks for your reply. Sorry, i didn't respond at the time because I didn't entirely understand your reply. Looking at it...
4
retrograding an order of letters in a message
MaxMSP
beginner
Namfon.Natcha
-
3 years ago
Thank you very much!
3
Appending Samples to a Buffer instead of Index Writing
Gen
advanced
Sym
-
3 years ago
Hello, I would like to fill a Data/Buffer object in gen but instead of writing to it with a pointer/index I would like to append every new s
1
Identifying colours !
MaxMSP
beginner
Jean-Francois Charles
-
3 years ago
Also [jit.rgb2hsl]
4
Wondering if this is possible to do with jitter?
Jitter
advanced
bugs/issues
Jean-Francois Charles
-
3 years ago
Not exactly what you asked, but maybe an idea you could apply to HD:
4
Smoothing for a rudimentary granular synth
Gen
Ernest
-
3 years ago
Here's a gen~ ADSR demo patch from when I designed in UI objects instead of wrote code. It contains a lot of notes. It's not as efficient...
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