Particle System and Collision

    Jun 17 2011 | 9:46 pm
    I'm trying to achieve an application similar to the video below:
    At the moment I'm trying to figure out how to create the particle system and collision detection. I've seen a few examples of particle systems, but does anyone know what the best way would be to do the collision between the logo as well as the particles themselves?
    Thanks in advance for any help you can provide.

    • Jun 18 2011 | 3:11 pm
      That one looks like a Box2D implementation with pre calculated projection map.
      Probably done in OpenFrameworks. Haven't been any high end physics systems imported into Max yet but particles are possible and the physics in that demo wouldn't be *toooo* difficult if you know what you are doing.
      Would be possible in Max/Javascript I think...
      Check out Jitter Tutorial 47.
    • Jun 18 2011 | 4:18 pm
      Yep, it seems that this was done with c++( ofw or cinder).
      I would recommend the use of java with jitter, but as cap10subtext has mentioned before, this is not a 'straight' method. You will need to import the physics library( bullet, box2D, etc) into matrixland( jitter). Either the processing libs or JBox2D:
    • Jun 18 2011 | 4:26 pm
      look what a funny coincidence:
    • Jun 19 2011 | 7:59 am
      try with vvvv its free and can handle projection maps.
    • Jun 19 2011 | 1:31 pm
      You can find an implementation of box2D in max here :
    • Jun 19 2011 | 1:35 pm
      You can do the trick just with max and
      i made this only with jitter 1 year ago : :)
    • Jun 20 2011 | 8:44 am
      Tutorial 46 can be easily ported to java, from my own experience try to avoid javascript, it makes things much slower!
    • Jun 20 2011 | 9:44 pm
      I've done this with charles's box2d for max
      I am actually working to find a event for this project called Textographe (texto refers at what we call an sms).