Patch something ala aka.keyboard w/ native objects ?


    Oct 31 2013 | 4:59 pm
    Hi everyone. Is there a way to make a patch that works like aka.keyboard with only max objects ? Cheers.

    • Oct 31 2013 | 9:42 pm
      aka.keyboard is a Max object.
      I think your question was, "is it possible to do this with only factory Max objects?"
      You might be able to pull off some similar jiggery-pokery with Applescript or shell, but they aren't factory objects, either.
      Otherwise… what aka.keyboard is doing is soooooooooooooooooo effing low-level that you're probably not going to have any joy without the real thing. AKA is the real thing.
    • Nov 01 2013 | 3:25 pm
      You're right Peter about the question. And you're also right, aka is the real thing. I'm asking this question because of the 64 bit thing. I use max because I'm a Live user, so m4l actually. I'm still on Live 32 bit only because AKA is needed in my controlling setup, and I can't deal without it. But that means that I'm tied to 32 bit ram limitation, and that is a problem on some of my Live sets.
    • Mar 05 2016 | 3:29 pm
      Hello there, I am new around here but I just came across a recent aka.keyboard update which supports 64-bit in case anybody is still stuck with this problem: http://akamatsu.org/aka/max/objects/