I've attached a patch I've been working on.
It loads and plays 3 video files and a 5.1 channel audio file. It's designed to start automatically once it loads, with everything running of a loadbang and a trigger.
Everything works fine, except that it does not seem to play the audio file (bang -> open filename -> sfplay~.) The Max console window shows no error message.
Manually pressing the "read audio" button and then restarting playback seems to work, so I suspect a timing problem. Do I need to include a delay after sending "open" to sfplay?
Is there a reliable way to get the patch to wait until sfplay has loaded its file? I tried having the start patch message wait until a bang from sfplay's right outlet, but it doesn't seem to be getting sent.