I've been wanting to start working on an abstraction that will allow me to quickly map controls to my keyboard. When it takes in a bang, the next controller moved would be used as the coll index, and then the next named UI object that is moved would be stored in the coll. From then on, anytime I use the controller with an object associated in the coll, it would be forwarded on to the object.
I'm fairly new to Max, haven't used pattr at all yet, and have very little experience with coll. does anyone have any helpful advice before I get started? or is this even possible?