I have a general (and somewhat vague) question about pattrstorage.
However, pattrstorage is designed to store state information for named interface objects, and I'm using one set of interface controls for all my 3D models/objects. The user selects a model (out of multiple models in the scene), and while that model is selected, the interface objects affect that model. Thus I need to store and recall state information for all my models, even though each one doesn't have a dedicated interface. At the same time, I have other interface objects that control overall scene parameters, and for those parameters, there is a named control for each parameter in each scene.
In other words, I have a hierarchy something like this:
1. Is it possible to 'nest' pattrstorage in some way, so that a single preset could control single parameters for some objects, and multiple parameters for other objects? Or will I need to have a pattrstorage preset for every single object in my scene, thus duplicating all the scene parameters?
Finally: am I totally on the wrong track; is pattrstorage designed specifically for use with interface objects, and is coll still a better option for the kind of information I'm trying to store?
Sorry these questions are so amorphous, and I apologize in advance if the answer is somewhere in the documentation staring me in the face.