phys.multiple and mesh_matrix


    Aug 10 2013 | 6:27 pm
    I'm trying to send a mesh matrix to phys.multiple but it doesn't seem to affect it.
    I can't see why the phys.multiple isn't responding to the mesh_matrix when I bang on the gl.gridshape. Can anyone post an example of how to get your own mesh into phys.multiple?
    Cheers

    • Aug 12 2013 | 10:05 pm
      hi. you simply need to add the "mesh" argument to the @physparams list.
      for more info, check out the example patch found here: Max 6.1/examples/jitter-examples/render/physics/phys.multiple.mesh.maxpat
    • Aug 13 2013 | 6:09 pm
      Aah cheers Rob, I didn't think there'd be an example because it got added in an upgrade. Should have checked.
      Thanks.