physical modeling of a struck membrane


    Aug 11 2005 | 8:23 pm
    Hi, has anyone help on physical modeling in general and of a struck menbrane (such as a Timpani) in special. Articles on waveguides generally come up with graphics much like electronic diagrams with lots of triangles and squares - but where's the wave, and in MSP - how do i induce an oscillation to be shaped? Is physical modeling in Max possible without the use of external c(++) or Java programing (for the first i'm lacking knowledge and software and for the latter max 4.5 as well)? Thanx
    Titus Bellwald

    • Aug 11 2005 | 8:29 pm
      Hello Titus, If you haven't already, take a look at CNMAT's externals, especially sinusoids~ and resonators~. --AB
      >Hi, >has anyone help on physical modeling in general and of a struck >menbrane (such as a Timpani) in special. >Articles on waveguides generally come up with graphics much like >electronic diagrams with lots of triangles and squares - but where's >the wave, and in MSP - how do i induce an oscillation to be shaped? >Is physical modeling in Max possible without the use of external >c(++) or Java programing (for the first i'm lacking knowledge and >software and for the latter max 4.5 as well)? >Thanx > >Titus Bellwald
      -- Andrew Benson --- andrewb@cycling74.com
    • Aug 12 2005 | 8:03 am
    • Aug 15 2005 | 3:00 am
      we'll be releasing a new version of PeRColate later this month with, among many other things, the Mesh2D algorithm, written by Julius Smith, and part of Perry Cook's Synthesis Toolkit. Mesh2D is a 2D waveguide mesh.
      dt
      On Aug 11, 2005, at 4:23 PM, Titus Bellwald wrote:
      > Hi, > has anyone help on physical modeling in general and of a struck > menbrane (such as a Timpani) in special. > Articles on waveguides generally come up with graphics much like > electronic diagrams with lots of triangles and squares - but where's > the wave, and in MSP - how do i induce an oscillation to be shaped? > Is physical modeling in Max possible without the use of external c(++) > or Java programing (for the first i'm lacking knowledge and software > and for the latter max 4.5 as well)? > Thanx > > Titus Bellwald >
    • Aug 15 2005 | 9:51 am
      thanks, cool-sounding patch.
      nesa
    • Aug 15 2005 | 3:26 pm
    • Feb 01 2006 | 11:48 am
      hello Titus and anyone else who is just starting with physical modelling Download the four voice poly physical modelling synth patch from http://rosebud.luton.ac.uk/madwiki/index.php/Music_Technolog y it sounds good, lots of presets, its very basic. It has two undamped strings and a banded waveguide (four bands) as described by Perry Cook. Should get you started. More physical modeling basics to come soon on that site. Dave Bessell