physical modeling of a struck membrane


    Aug 11 2005 | 8:23 pm
    Hi,
    has anyone help on physical modeling in general and of a struck
    menbrane (such as a Timpani) in special.
    Articles on waveguides generally come up with graphics much like
    electronic diagrams with lots of triangles and squares - but where's
    the wave, and in MSP - how do i induce an oscillation to be shaped?
    Is physical modeling in Max possible without the use of external c(++)
    or Java programing (for the first i'm lacking knowledge and software
    and for the latter max 4.5 as well)?
    Thanx
    Titus Bellwald

    • Aug 11 2005 | 8:29 pm
      Hello Titus,
      If you haven't already, take a look at CNMAT's externals, especially
      sinusoids~ and resonators~.
      --AB
      >Hi,
      >has anyone help on physical modeling in general and of a struck
      >menbrane (such as a Timpani) in special.
      >Articles on waveguides generally come up with graphics much like
      >electronic diagrams with lots of triangles and squares - but where's
      >the wave, and in MSP - how do i induce an oscillation to be shaped?
      >Is physical modeling in Max possible without the use of external
      >c(++) or Java programing (for the first i'm lacking knowledge and
      >software and for the latter max 4.5 as well)?
      >Thanx
      >
      >Titus Bellwald
      --
      Andrew Benson
      ---
      andrewb@cycling74.com
    • Aug 12 2005 | 8:03 am
    • Aug 15 2005 | 3:00 am
      we'll be releasing a new version of PeRColate later this month with,
      among many other things, the Mesh2D algorithm, written by Julius Smith,
      and part of Perry Cook's Synthesis Toolkit. Mesh2D is a 2D waveguide
      mesh.
      dt
      On Aug 11, 2005, at 4:23 PM, Titus Bellwald wrote:
      > Hi,
      > has anyone help on physical modeling in general and of a struck
      > menbrane (such as a Timpani) in special.
      > Articles on waveguides generally come up with graphics much like
      > electronic diagrams with lots of triangles and squares - but where's
      > the wave, and in MSP - how do i induce an oscillation to be shaped?
      > Is physical modeling in Max possible without the use of external c(++)
      > or Java programing (for the first i'm lacking knowledge and software
      > and for the latter max 4.5 as well)?
      > Thanx
      >
      > Titus Bellwald
      >
    • Aug 15 2005 | 9:51 am
      thanks, cool-sounding patch.
      nesa
    • Aug 15 2005 | 3:26 pm
    • Feb 01 2006 | 11:48 am
      hello Titus and anyone else who is just starting with physical modelling Download the four voice poly physical modelling synth patch from
      http://rosebud.luton.ac.uk/madwiki/index.php/Music_Technolog y
      it sounds good, lots of presets, its very basic. It has two undamped strings and a banded waveguide (four bands) as described by Perry Cook. Should get you started. More physical modeling basics to come soon on that site.
      Dave Bessell