planecount on texture


    Jul 16 2015 | 2:00 pm
    Hi, does anyone know if it is possible to add planes to a texture? Or is a texture limited to a maximum planecount of 4 planes? I would like to use for example jit.gl.pix to add planes with extra information, in my case the original location of a pixel at a certain moment. I know the output of jit.gl.pix has the same amount of planes as the input, so how do I add planes?
    thanks!

    • Jul 16 2015 | 4:29 pm
      jit.gl.pix processes 4 plane textures only. simply add another texture input if you'd like to process more information.
    • Jul 16 2015 | 4:49 pm
      Yeah that's what I'm doing now. Combining them into one texture would be more elegant though... and probably more efficient. Thanks for the response!