Pluggo portability and Host Sync


    Aug 01 2006 | 4:09 am
    I have a pluggo, which I've been using without a hitch in Digital Performer. I took it to a friends today and tried to load it up in Live and Pro Tools.
    In Live, My lcd interface went crazy. The error I got in the messages view was something like "lcd already recording", so it looks like my sprites are not closing...
    Problem 2. Host sync did not work in either Live or Pro Tools.
    Now, I know nothing about either of these programs, perhaps neither of them supports host sync, or maybe there was something I was supposed to do to make it work...
    Are there any known issues that make it difficult to build a pluggo that will work in all host?
    -ian

    • Aug 01 2006 | 8:07 am
      I don't know about Live, but PT doesn't support host
      sync. You can bodge your way around it using the
      PluggoSync plug-in or making your own.
      I use a line~ triggered by a click track; it's a bit
      cumbersome, but it works reasonably well, depending on
      what kind of precision you're after,
      cheers
      Roger
      --- ian wrote:
      >
      > Problem 2. Host sync did not work in either Live or
      > Pro Tools.
      >
      > Now, I know nothing about either of these programs,
      > perhaps neither of them supports host sync, or maybe
      > there was something I was supposed to do to make it
      > work...
    • Aug 01 2006 | 1:17 pm
      On Aug 1, 2006, at 3:07 AM, ROGER CARRUTHERS wrote:
      > I don't know about Live, but PT doesn't support host
      > sync.
      One basic concept to keep in mind that seems to
      bedevil some users and not others is the notion
      that the behavior of a plug-in one writes will be
      dependent on the host environment in which it
      runs; although it's certainly possible to create a
      Max patch that has the requisite functionality to
      work in a host sync environment, if the application
      you run it in doesn't *support* host sync, that bit
      won't work. SImilarly, different applications handle
      things like snarfing keyboard input, handling MIDI,
      etc. in different ways. As Roger says, there may be
      workarounds in some cases, but the host application
      really *does* call the shots - it's something you need
      to know when you write plug-ins and adjust accordingly.
    • Aug 01 2006 | 3:41 pm
      Thank You,
      That makes me feel better. It also spurs a couple questions.
      Is PluggoSync included with Pluggo Jr. (I have the full version)?
      When you say "I use a line~ triggered by a click track" what do you mean? Are you using PlugSync beat info for the click track, or are you doing something more complicated with an audio click track?
      -ian
    • Aug 01 2006 | 5:07 pm
      On Aug 1, 2006, at 10:41 AM, ian wrote:
      >
      > Is PluggoSync included with Pluggo Jr. (I have the full version)?
      It's not. The plug-ins in Pluggo Jr. are:
      Average Injector
      Chamberverb
      Feedback Network
      Filter Taps
      Generic Effect
      HF Ring Mod
      Jet, Limi
      Nebula
      Resonation
      Resosweep
      Spectral Filter