Poly object reload


    Oct 14 2008 | 4:30 am
    I currently have a patch that as a sub patch defined in a poly object. One of the pains is that when I make a change in the poly patch I have to close and re-open the main patch to get the changes (and due to the fact the audio stops working). Is there a work around for reloading the sub patch in the main patch without closing and re-opening the main file?

    • Oct 14 2008 | 7:54 am
      Say your object is [poly~ patchname 256] - to force a reload, double click the object, add another space between patchname and '256' (IE: [poly~ patchname 256]) and max will both remove the extra space, and reload the poly from the patcher file.
    • Oct 15 2008 | 5:54 am
      emajcher schrieb:
      > I currently have a patch that as a sub patch defined in a poly
      > object. One of the pains is that when I make a change in the poly
      > patch I have to close and re-open the main patch to get the changes
      > (and due to the fact the audio stops working). Is there a work
      > around for reloading the sub patch in the main patch without closing
      > and re-opening the main file?
      It should load automatically, and does it for me. Only when changing
      number of ins/outs, I have to reload. I ususally delete followed by an
      undo...
      I do see stopping audio on loading bigger patches as well. This could
      make it into a bug report, though I never had the time to find the exact
      circumstance. It seems audio will not be switched on again, if the
      loading process exceeds a certain time...
      Stefan
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      Stefan Tiedje------------x-------
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    • Oct 15 2008 | 6:39 pm
      Just to clarify, I believe poly's automatically reload in max 5. In max 4 however, I know they don't. Not sure which version you're using, Ed.
    • Oct 15 2008 | 8:37 pm
      I am using Max 5 ... the issue was two-fold
      1.) changing the number of inlets on the poly object, which it sound like there is no work around for, I thought maybe there was a menu item I wasn't aware of or something, I was changing the name and using undo to accomplish that.
      2.) the audio not working after making a change to the poly object. I can verify this happens without breaking the patch and a reload of the main patcher is required.
      All in all, not that big of an issue really, I just wasn't sure if there was a command I was unaware of for refreshing objects.
    • Oct 15 2008 | 10:15 pm
      I am on max 4.6 , so i am not sure about how things are done in version 5 , however similarly to Mushoo's suggestion , you can make a copy of the poly and then paste replace the original .
      cheers
    • Oct 18 2008 | 11:04 pm
      Scott schrieb:
      > Just to clarify, I believe poly's automatically reload in max 5. In
      > max 4 however, I know they don't. Not sure which version you're
      > using, Ed.
      In Max 4 they always did load for me, just if you change the number of
      ins/outs, you'd have to reinstantiate, as in Max 5...
      --
      Stefan Tiedje------------x-------
      --_____-----------|--------------
      --(_|_ ----|-----|-----()-------
      -- _|_)----|-----()--------------
      ----------()--------www.ccmix.com