I've mangled together a patch (Still learning...) using jit.gl.gridshape and handle that attempts to place four small spheres in a cube or sphere shape. (like a box of balls for example.)
By changing the camera angle, i am SURE they ARE positioned in the sphere.
However, the drawing order is often incorrect, resulting in a not-so-real effect. i.e. the sphere is drawn over the mesh cube, or visa versa.
Using layer and automatic results in either ALL balls being drawn in front, or behind, the cube.
Is what i'm asking impossible, and should i instead render 6 planes to make a cube, and then set the order via layer or automatic?
The camera will be static in the end, so i will place all the balls on one layer, (it doesn't matter if this is unrealistic) and the planes on separate layers.
Silly way to go?