Hi guys, i have a little problem with "pow()" in GLSL and "jit.gl.pix"
if i use pow(2) or pow(3) then it works perfect, but if i use anything bigger
than 3 then it will screw up the signature...
could any of you try this patch and see if all the 3 menu items gives the same result? pow(8) is not workin' for me, and it use only the down-right quarter of the window (where the coordinates are positive).
i run it on a GeForce GTX660M ...
thanx in advance!