pow in jit.gl.pix and GLSL


    Aug 07 2013 | 9:39 pm
    Hi guys, i have a little problem with "pow()" in GLSL and "jit.gl.pix" if i use pow(2) or pow(3) then it works perfect, but if i use anything bigger than 3 then it will screw up the signature...
    could any of you try this patch and see if all the 3 menu items gives the same result? pow(8) is not workin' for me, and it use only the down-right quarter of the window (where the coordinates are positive).
    i run it on a GeForce GTX660M ...
    thanx in advance!
    Kevin

    • Aug 08 2013 | 6:12 pm
      pow(8) seems to work here... mbp 2.4 ghz 10.8.4 max 6.1.3