You can add "#0" at the begining of your send and receive's names, such as [send #0_myvalue] and [receive #0_myvalue], the "#0" will be replaced by a random value in each instance, so the communication will be disabled between several instances.
Does this #0 thing only work in max 5? It isn't replacing it with a unique number for me. The patches are still communicating with each other. I could go through and give each send a new name for every instance of the patch I was running but I have a lot of sends and it would take forever.