I couldnt find much about this...but:
Is there some kind of relationship between the pitch and time of a loop? What Im trying to do is set a playback speed for a loop. Say 1.5 times faster (increasing the pitch of the loop) and then having a gizmo~ object shift the pitch back down so that the loop will be as close to its original pitch as possible. Is there a relationship between the playback speed and the numbers i send to gizmo~ ? Is there some function or operation to find out this ratio if it exists?
Thanks for any help- or any other tips on how I might go about correcting the pitch of a loop as its playback speed changes.