I have a model that has specific texture coordinates. When I output
to matrix, it seems as though my texture coordinates are lost and the
texture projection is different than with matrixoutput 0.
what do I have to do to maintain the models specific texture
coordinates when sending out geometry as a matrix?
(I am using xfade to morph geometry, but not sending to jit.gl.mesh,
simply appending triangles and sending to jit.gl.render).
v a d e //