I'm trying to make a patch in wich I have 16 individual speakers (3x10x3) connected to a patch. I want to be able to randomly introduce a sound starting at a speaker and then going from that position to the other speakers.
I know I sound a bit criptic here but I'll try to visualize it by comparing it whith a stone you throw into a puddle that's the starting point and then it needs to do the circle thing (puddle again) and move the sound to the other speakers, the fade (puddle again) doesn't need to be included in the transport of the sound but will be in the sound itself.
At this point I need to get the sound in a 2D way that means that the speakers are all lined up in a single row, after that I cookie is cracked I'd like to implement this in a 3D fashion where speakers are set up on a grid rather then a line.
I've tried to get my head around the spatialisation thingies on maxobjects but maybe I missed something.
Any ideas on this, starting points or whatever.