Not sure if the title is an official term but at 12am I honestly could not
think of a better way to express this.
While this is doable in some (most?) 3d modeling programs, I am not sure if
this is doable in jitter. Namely, I am hoping to have 3d objects floating in
space and when they move into the area where a [preferably invisible]
texture is being projected (a texture of a quicktime movie for instance),
their body will reflect a particular part of this otherwise invisible
texture. So, in other words, if a 3d object finds its way into the top-right
corner of the projected texture (which would be invisible otherwise), then
their body would reflect that top-right corner, in effect becoming
This would in effect seem as if the invisible texture in question is being
subtracted against the shapes of 3d objects, allowing only to see parts of
the texture where 3d objects reside. Hence, my [awkward?] title :-).
Any help in this matter is most appreciated!